This update focuses on bugfixes and improvements.
For a complete list of changes, please refer to the changelog.
Note: Android related issues have been initially diagnosed, and should be fixed in the next big update.
This update focuses on bugfixes and improvements.
For a complete list of changes, please refer to the changelog.
Note: Android related issues have been initially diagnosed, and should be fixed in the next big update.
This update focuses on bugfixes and improvements.
For a complete list of changes, please refer to the changelog.
Note: Android specific issues are still being looked at.
The last Quidditch match of the season, Ravenclaw vs. Gryffindor, is finally here!
We highly recommend revisiting Cho’s content because it includes a host of fresh and updated events, animated CG, as well as a public variation for one of the earlier matches, and more.
Of course, whilst this update marks the end of the quidditch season, it does not spell the end of Cho’s content, as she will undoubtedly appear in future updates.
Why are you still reading? Get out there, identify the Gryffindor team’s flaws, and guide your pupil to victory!
For a complete list of changes, please refer to the changelog. Be advised, it contains heavy spoilers!
Hello everyone!
Today’s post will focus on what we’re currently working on for the much-anticipated version 1.42 update.
The majority of the preparations have been completed.
We’re finishing up artwork QA and implementation right now, and we’ll be starting testing soon.
Since this update’s main focus is on Cho, we combed through old content, improving both the plot and the artwork that we felt was previously lacking polish.
Additional sequences during key quidditch matches with (avoidable) public content are one of the new additions.
We’d also like to let you know that the new Susan model will be deferred until the next update because we don’t think rushing it would be a good decision. Quality over quantity.
That pretty much sums up this progress report.
Keep an eye on things, be safe, and stay horny. 💖
Season’s greetings to all!
In this Holiday-themed update, Christmas has once again returned to Hogwarts.
This update includes a collection of holiday-themed decorations for your office, which may be obtained by completing a “Holiday” mirror storyline. Yes, I put the second Holiday in quote marks since this one is unusual, as you can probably tell from the picture.
Let’s see what the non-spoiler synopsis of this mirror story says… “This storyline involves a pent-up Genie who most likely didn’t have any nuts during November…” I have no idea what that implies… Do Genies eat at all?
To brighten up the office, the new decorations include a set of fully programmable Christmas Lights. Wow, Genie must have been cooped up and alone in there for a long time. At the very least, he’ll have something to play with other than himself.
Silver Studio Games wishes everyone a nice holiday season and a prosperous new year.
And as always, for a complete list of changes, please refer to the changelog.
Hello everyone.
Today’s progress report will be covering what we are working on for the next update.
The main focus of the next update will be Cho Chang and the final Quidditch match and its subsequent events. We will try avoiding spoilers, but be aware that some spoilers may still slip through.
The final quidditch events will conclude Cho’s storyline, but it won’t be an end for her character as a whole. During the events you will be able to witness Cho’s struggles and dilemmas regarding her newly discovered feelings, and how she chooses to express them to her beloved coach.
With the addition of Snape’s office in the last big update, we are now ready to start adding more locations into the game so you can expect Genie to finally leave his office more often, and with that we are also updating the map to make it more scalable, easier to navigate, and to add support for special map/location events.
The next location we’ll be adding is Madam Mafkin’s Emporium which was long overdue, it will include a fully explorable room, improved introduction events, and also upscaling her sprite and adding a chibi.
Another long awaited change is Susan’s model which has been redesigned and redrawn to ensure it’s on par with other character designs and quality. Additionally, her character will now be able to convey a wider range of emotions with the use of new facial expressions. Susan’s new clothing will include a full set of school uniforms.
If you have any specific suggestion for more casual muggle clothes for her, feel free to drop a suggestion in discord and we will pick one suggestion that will be turned into a casual set of muggle clothes for Susan.
We are also working on a very special addition to the game, but we don’t want to spoil it just yet.
We’re very pleased with how the update is turning out, and we cannot wait to show you more as we continue working on it.
We hope you all enjoyed the last update, stay tuned for more in the future.
This update focuses entirely on bugfixes.
For a complete list of changes, please refer to the changelog.
Good evening, everyone!
We have a prepared a mini update to celebrate the upcoming Halloween, and to give you guys something to do while we work on the next big update, witch you will be hearing about more in the upcoming month.
On top of the usual contents like bug fixes, proofreading, and improvements, this update also includes new content such as a new Halloween-themed Mirror Story starring Tonks, Cho and Luna, alongside Genie of course. The story includes several new and unique rewards such as new decorations and three very hot new outfits for the girls.
Additionally, Hermione’s Magic Collar events are back, but in a much better form than previously, as we have overhauled them completely, to include new branching dialogues, new artwork with unique design for each collar, and one completely new collar choice.
A decent amount of work was put into room decorations, to support animations, and to allow us to add them more easily to the game.
Two new cosplay outfits have been added for Cho and Luna, and a bunch of piercings have been added for Hermione as a bonus.
For a complete list of changes, please refer to the changelog.
This update focuses on bugfixes and improvements.
For a complete list of changes, please refer to the changelog.
Potions update is now live!
This update brings a completely new visitable location, (which some of you might remember from a particular holiday event) where you will be able to brew potions using ingredients that you can buy or obtain through events, this location will also serve as Snape’s office.
Potions, when obtained, can be given to characters (Hermione only for now). Each potion produces a different effect, and events vary based on character’s progression, previous choices, or how many times the events were replayed. Each event consists of unique writing and graphics, most of them include CG scenes (drawn by LoafyLemon).
We have also taken necessary steps to improve the game’s performance on a wider range of devices, fixing bugs and optimising the code, in order to reduce the number of issues the previous release has had.
Additionally, points and money gains have been rebalanced, in order to reduce the overall ‘grind’, as the previous balancing is no longer appropriate for the amount of content in the game.
For example, hanging out with Snape will not only increase passive Slytherin points gains, but it also will yield a flat points bonus, allowing you to focus on the more fun aspects of the game rather than just statistics. Report writing, similarly to points, has been rebalanced to enable more playstyles.
Other improvements have been made to Hermione events and favours, including new events, fixes for older content, and general improvements to narration, or even character progression based dialogues which also include currently worn character clothing.
New Outfits have been added for Luna, Cho, and Tonks, some of them received new miscellaneous items and tattoos. New wardrobe chit-chats have also been included.
Additionally, the wardrobe has received its fair share of additions, including suggested quality of life changes, colour synchronisation, outfits randomisation, and more!
Save compatibility has finally been enabled, allowing you to continue from your save file made with any 1.40.X version, please know that this feature is still in a BETA phase, and may not work in all cases. Due to technical limitations, save files with mods enabled are not supported by saves compatibility. It is also important to note that some events included, or improved in this update will be missed if you’ve progressed past them already.
To ensure maximum save compatibility, before upgrading, please save the game in the office, when no event is currently being played.
For a complete list of changes, please refer to the changelog.
Due to an extensive list of changes and our limited number of test devices, this release is considered a beta.
You can download the update from the download section.