Devblog #7 – Diving into the Loony bin

Lads and gals,
Johnny here with another dev blog post.

As mentioned in the previous announcement, we’re currently working on the next update, which puts focus on Luna.
I’ve been knee-deep in my writing hole the past couple of weeks, and I would like to share something about two of the events that will be included in the update.

The first one is the “Talk to me” event chain for her upcoming favour tier. I’m excited to say that now when we’ve got a dedicated artist, this event will also include a CG to make the scene more exciting.

The second event is another addition to the box-o-fun, but this time, it’s for Luna. This event will put Luna’s ability to compose herself to the test, as she receives a task to complete outside the office.

Aside from the event writing, I’ve also been writing chit-chats, and outfit dialogues. I’ve been having a lot of fun writing for Luna, as her quirkiness always leads to interesting and unexpected paths. I went over some finished work with Loafy the other day, and he had a good time reading through it, so I feel pretty happy about the work I’m putting out at the moment.

Moving on to the recently released Cho-focused update. I tend to stay away from mentioning major spoilers in these posts during development, but I figured I may as well delve into spoiler territory now that the update is out, so spoilers ahead.

The Cho x Tonks CG was an idea that I had a long “ass” time ago, before we had a dedicated artist, and I was so happy that we could finally do it. Back then, there were quite a few places where we had to hold back a little bit in terms of art, so one of our current goals is to add CG’s in other places as well. If you’ve got a suggestion in this regard, feel free to post them on our Discord.

I’ve got to admit, holding on to the reveal during the event where you summon Cho at the end of her content was a real challenge. I had numerous elements I wanted to incorporate, and I found myself revising substantial portions of it at least four times. Such as Cho coming to terms with the favour trading being more than just the means to an end, the big reveal about the luck potion, and then also putting focus onto the sexy stuff. I mean, what is this? A porn game?

There were also plenty of technical aspects and ideas that had us wondering if we could actually make them happen, but I’m stoked that everything came together smoothly in the end. One idea that evolved a couple of times was the CG of Cho masturbating inside the changing room. Initially, it was meant to just cut between the two CG’s, but then the idea of displaying both at the same time inside a thought-bubble emerged. When I mentioned that it would be funny if Genie’s cum landed on Cho inside the other CG, Loafy came up with the idea of letting players switch between the two CGs by simply interacting with the bubble. Once I knew we were going to be able to show both CG’s at the same time, I started thinking about how the Cho inside her mind would react, in contrast to the “real world”. I figured I may as well take advantage of being able to see both at the same time, and have that version of her give a clue as to what Cho was really feeling.

I also added a lot more sound effects for the deepthroat scene than I normally would. In my previous experiences of incorporating sounds, I’ve noticed that longer sound effects don’t mesh well when paired with still images. I’ve also stayed away from sounds that would give the character a certain “voice profile” such as moaning, since I’d imagine that the player has a certain voice in their mind already. That said, I figured that gagging sounds would still fit within those constraints while also evoking the sense of panic I aimed for in the scene. I haven’t received much feedback about this yet, so I’m curious to know if you guys think it worked well for the scene.

That’s about as much as I can share about the development for now. In my personal life, I got sick for a week or so, right after the last update, so I wasn’t really able to play too many games. But, I was still able to replenish my creative juices in other ways. I tend to watch Youtube videos or Twitch streams a lot more than Movies or TV-series, though. I wonder if anyone else is like this, where they don’t feel like they want to dedicate their full focus and watch a film. Maybe I need to put videos of people cutting foam or subway surfer next to it…

See you next time!

Devblog #6 – Hot Stuff

Hello, Johnny here with another devblog.

Things have been hot here, with the summer heat and also due to the work I’m currently doing. This will be another shorter post, as we’re really busy, but I’ll do my best to make it worth your while.
Since my last devblog post, I’ve finished the improvements to Hermione’s writing and event checks. There are quite a few things I want to talk about in detail, including future ideas, but that will have to wait until my next post as it will be heavy in both words and spoilers.

For now, I’d like to tell you a few things that won’t reveal too much. I’ve added new randomized chit-chats, based on things like if Hermione is clothed or naked, or event statuses, as well as adding checks for existing chit-chats. In addition, I’ve added more writing variants, depending on the order you play certain favours on later tiers. For example, having her give you a blowjob before or after titjob. When you cum in different places for the first time, she will now also react properly.

I was delighted to see the response to the recent clothing teasers that we have released for Cho, and I’m excited to share that a couple of the less revealing ones will be included in her outfit schedule as well. So from now on, you’ll be seeing some variation, right after her introduction.

As of the time of writing, I am currently engaged in the process of posing Cho CGs. It’s going very well, and I’m happy with how they’re turning out. I’m not going into any more detail about the specifics here, of course, you’ll have to wait until it’s released, which should happen very soon. As long as you promise to eat your vegetables.

That’s it for the development portion of this week’s post, and I’ll end it by wishing you all a good day.

Since the steam sale is coming up, I thought I’d ask if you guys have any recommendations for games I should play once we’ve released the upcoming update. I mostly play story-based indie games, but I am looking for some more classic 2D top-down or side-scrolling RPG’s. I very much enjoyed Wandersong and Crosscode for example, but I don’t mind turn-based as long as it has a good story and some twist when it comes to mechanics.

I hope to finally pick up Hogwarts Legacy if it goes on sale, but I’m also looking for games where you can jump in and play for an hour or so, since I’m often too busy with work to dive into more attentive games.

Devblog #4 – Am I testing the game, or is the game testing me?

Sup y’all, it’s me, it’s your boy Asmon– I mean, Johnny here with another devblog.

Things have been busy for us as we’ve just put out a couple of pre-releases of the upcoming version of Witch Trainer Silver. As of me writing this post, we’re working hard on ironing out any remaining issues you guys have found, doing QA, and adding the remainder of the content for the full release. If you’re one of the people who have been reporting bugs or feedback, thank you very much.

Since my last devblog post, I’ve been busy, adding new clothing for Cho, proofreading, writing, and reposing some events which used deprecated code.

In terms of clothing, I’m currently implementing items for Cho default clothing schedule, much like we’ve done for Hermione. We went for a more casual “Muggle” style look, and we’re pleased with the results, and hope you think the same. Some lewder pieces are, of course, being added as well.

I’ve also taken the time to run the entire game through a tool that we use called “LanguageTool”. I highly recommend using it if you’re a writer, as I’ve been using it for the past year or so. I probably spent over 24 hours at least, manually going each file, and although it’s been a mind-numbing task, the results have made it worth the effort.

Furthermore, I’ve also been going through one of Hermione’s shaming events and improving it. You know, the one where Hermione has to wear a sticky substance all day… And I’d like to move it into the “Public requests” menu for tier 5 and 6. That way, the player won’t easily miss the lower level variants. I’m uncertain if it will make it into the next release since Cho content is priority, but at least it’s coming in the future. If you read my last devblog, I also mentioned going through and touching up her other event dialogue. I’m taking my time, but as of writing this post, I’ve finished Tier 1-4, and also some side events such as the forest scene.

That’s about it when it comes to work. So, now it’s time for me to be self-indulgent and ramble for a bit. Sorry in advance.

Since Quidditch has been on my mind recently. I was, again, thinking about how silly of a sport it really is. Specifically, how the main part of the game barely even matters in the end, since catching the snitch is worth so many points. I mean, how fun is that for the audience? It would be like a game of football, but there are two players in the middle of the field that you can barely see, playing chess. You’re also allowed to use different brooms, so it’s all just pay to win! It’d be as if, in the real world, you were allowed to use different types of cars in a race!

That said, I still think Quidditch is quite fun, and a three-dimensional sport is certainly unique. For us, it certainly provided some pretty unique angles.

Anyway, time for me to jump back into the game-dev realm. I hope you think twice before letting me out next, as I’ll surely just end up going on another rant. Also, thanks again to those who have helped with testing this week.

Speak to you all soon.

Devblog #2 – Can writers have a backstory?

Hey everyone, Johnny here with another devblog.

Today, I want to share a bit about what I’ve been working on lately, and even though nobody asked, I thought I’d mention some of the media that has inspired me and my writing.

As you may recall from the last devblog, I’ve been playtesting the game as part of our effort to port it to the Python 3 version of Ren’Py. It’s been challenging, but it has given me the chance to really dig into the game and “touch up” the writing.

For example, I’ve been refining Hermione’s behaviour during certain public and personal events to ensure that her attitude remains consistent for that tier. This includes things like strengthening the reasons why Hermione would ever agree to dance in front of Snape, her attitude towards kissing other girls, and how she reacts to Genie using derogatory terms. Previously, the player could change her nickname to a derogatory term, yet one of the events featured the same term being used and Hermione acting negatively towards it. There may still be a few instances where this inconsistency is present, so if you happen to spot one, please let me know.

Regarding writing improvements, I’ve mainly been adding more dialogue options and checks, as well as additional and improved writing during events. My current goals are to make the world feel more alive, let the player participate more in what Genie says, and add further replayability. I’ve learned a lot since I went over the writing last time, so hopefully everything should now feel even more interconnected.

Some examples that I’ll share today include a new section for the “Dance for Snape” event. On each replay of the event, Hermione now takes the player’s choices into account and lists all the new things she’s learned about him. The other dancing variants of this tier are being improved as well, mainly by adding more variation between the different choices. In the future, I’d also like to add even more variations for higher tiers.

I’ve added more checks during the event where Hermione opens up to Genie and Tonks about the naughty behaviour of her peers. Now she’ll mention the most current Quidditch events that she has witnessed and participated in.

That’s about it for work, but as I mentioned at the start, I’d also like to go on a bit of a nostalgia trip and talk a little bit about the media that has influenced me and my writing. It might not be interesting to everyone, but it may explain Genie’s dumb tangents and stupid humour, as I put a lot of myself into his character.

When I was growing up, I was mostly drawn to games that didn’t base themselves too much in reality or take themselves too seriously, such as the Ty the Tasmanian Tiger, Ratchet and Clank, Sly, Jak and Daxter, Rayman, and Tony Hawk’s Underground series. Some of you may have already noticed what is similar about these games. No, they don’t all have furry characters in them (I added Tony Hawk just so you couldn’t make that comparison). What makes them similar is that they were all filled with funny one-liners and humour, some of which were even fourth wall breaking.

Once I got older, I started reading the Harry Potter books and playing the games. They’ve always been a big part of my life, during both happy and sad times. When it comes to the games, I’ve played just about all of them, including the versions for the various platforms. I say “just about” because I haven’t played the Deathly Hallows games, and I haven’t had the chance to pick up Hogwarts Legacy yet.

I could probably elaborate on the games, books, and movies for ages, but I’ll leave that for another post. For now, I’ll just list my favourite games in order from best to worst. Just in case there’s at least one other nerd like me who has played them all. I’ll specify a console when there are multiple games for the same school year. I also won’t list the handheld games:

  • 3 (PS2)
  • 2 (PS2)
  • 1 (PS2)
  • 3 (PC)
  • Quidditch World cup
  • Lego Year 5-6
  • 5 (PS2)
  • 6 (PS2)
  • Lego Year 1-4
  • 4 (PS2)
  • 2 PC
  • 1 PC

Comedy has always been something that I’ve been drawn towards in every media, and especially for TV and movies. My favourite movies growing up were the ones starring Jim Carrey, especially The mask and Ace Ventura. I also enjoyed and still enjoy cartoons a fair bit, I’m currently watching the Aladdin series and Star Wars The clone wars. Funnily enough, Aladdin was my favourite Disney film growing up, perhaps due to the Genie character providing the type of comedy relief I enjoy.

Of course, there’s also other adult media that has inspired my work, but this post is starting to take up far too many inches on my screen, and I’m feeling a bit insecure about that. So to end this devblog, I thought I’d pose a question for you all as I made have had a realisation when typing this up. Does anyone else remember Courtney Gears from Ratchet and Clank 3? Is it just me, or does her body type look a bit similar to the characters in… Never mind… Forget I said anything.