Devblog #21 – Scribbling It Down

Heya, Johnny here with another devblog.

First thing’s first, I’d like to take a moment to thank you guys for your feedback on my previous devblog. I don’t often have the opportunity to write something in a different style than what I’m used to so I appreciate the kind words about the Quibbler idea and article. Since you guys enjoyed it, I’ll include another one at the end of this devblog. Now, let’s move on to the main topic.

I’m currently working on Tonks content. The writing is progressing well, and I’ve finished writing the majority of the event which Loafy showed an art preview for previously. This event involves Genie and Tonks having a good time inside a broom closet of all places. I wonder who might be responsible for getting them into such a predicament. Right now, I’m focusing on writing the lead-up to this scenario, which is filled with the light hearted humour you’d expect.

In other news, while brainstorming, I’ve also finished implementing kinetic text into the game, as well as the new Genie “self-love” options that I mentioned previously. Since then, I’ve added a few more random dialogues based on your suggestions.

Moving on to the Quibbler article. This one is a bit of a weird one (as if the previous one wasn’t). I hope you guys enjoy it.

Wanksy: Is he real?

“Wanksy” has infiltrated the cultural lexicon. An anonymous street artist, known for spreading their explicit artwork across the wizarding world.

Who is this enigmatic artist known as “Wanksy”? In this article, we uncover the truth behind the provocative pseudonym and their journey to fame.

It is believed that Wanksy’s rise to fame came as a result of a political smear campaign. By featuring caricatures of politicians with outrageous physical additions, their intention was to displays their disapproval of their politics.

One popular theory is that the true identity of Wanksy is either that of a goblin, or an independent contractor employed by Gringotts bank. Political campaigning occurring at the time of their rise to fame brought questions to light, focusing on how the bank is essentially a monopoly. Certain politicians even going as far as suggesting the idea of seizing control of the bank from the goblins and placing it within the ministry of magic’s control.

Another popular theory is that Wanksy is simply a rogue poltergeist. This theory is strengthened by the fact that the appearance of these artistic creations have been limited to a smaller area within Diagon Alley. That said, many have refuted this theory, as poltergeists are known for utilising a wider and more chaotic range of methods to cause disruption.

Regardless of their identity, their work has become increasingly popular amongst both witches and wizards, attracting a diverse following from across the globe. The owner of Scribbulus Writing Implements, who wishes to remain anonymous, shares that the appearance of a scandalous piece of artwork outside their shop has resulted in a remarkable uptick in sales. One Frenchman who passed by during our interview enthusiastically pointed towards Wanksy’s creation, exclaiming “Une si petite bite”. Another passer-by, who we asked about their opinion on the piece, smiled and said that “there’s nothing like a good wank”.

Other artists have also been springing up within the scene, attempting to copy Wanksy’s unique style. However, these imitations are often easy to distinguish from a true Wanksy once you know what to look for. One of the more common tells is the amount of extremities. Imitations more often than not end up with a more realistic number of hands and fingers compared to what you’d see in a Wanksy original.

As much as I’d prefer to focus solely on the positives, I’m obliged to mention that we’ve been seeing less of Wanksy the last couple of years. The politically inclined suggest Wanksy losing their artistic motivation due to the perceived ineffectiveness of their political statements. Artists, however, suggest the possibility of “carpal tunnel” or the more commonly known term within the artist industry, “wanker’s cramp”. Another frequent Quibbler correspondent and adept seer, Sybill Trelawney, hypothesises that the decrease in Wanksy sightings is due to the artist preparing for a major event that will soon unfold.

No matter their reason for pulling back from the limelight, we hope that our article can reach Wanksy to let them know we are all looking forward to seeing what they’ve got in store for us next.”

If you have any ideas for Quibbler headlines or topics to cover, please feel free to suggest them in the Discord server’s suggestions channel or in the comments below. I’ll be sure to take your input into consideration once I find a spell to conjure up some time to write another article. Apart from the finished article, here are some potential headlines that I’ve put down so far: “The Top 10 Most Useless Wizarding Spells” and “Magical Creatures with the Most Unfortunate Names”.

That’s it for today’s devblog, thank you for reading.

—Johnny

Devblog #19 – Spitballing with Tonks

Hello gamers, Johnny here.

In today’s Devblog, I will cover some non-spoilery things I’ve been working on, as well as an idea for which I would appreciate some feedback.

Over the past couple of weeks, I’ve been implementing kinetic text. As mentioned by Loafy in a previous devblog, kinetic text refers to text with slight animation, such as shuddering, bouncing, and shaky text. I’ve been using effects such as shuddering, bouncing, and shaky text, as well as animated hearts across the game to great effect. It took a couple of tries to get it just right, but once I did, it’s been a great way to portray both emotions and speaking volume.

Moving on to writing, Loafy and I sat down to discuss the event summaries I’ve written for Tonks’ content. Our aim is to capitalise on their distinctive dynamic and craft a good back-and-forth between them… if you know what I mean. The fact that Tonks is almost as lewd and experienced as Genie also means we can get wild and crazy. Is there an expression for when two people are giving each other a wild ride?

Apart from Tonks’ content, I’ve also been writing unique “fail” variants for Hermione’s public favours. As you may know, personal and public events used to have the same repetitive writing when Hermione refuses to perform a favour. In a previous update, I added unique writing for her personal favours, and now I’m doing the same for the public variants.

Now, let’s discuss the idea I mentioned earlier. When I feel the need to exercise my writing muscle, I enjoy tinkering with silly ideas for side-content to make the game world feel more alive. One such area that I’d like to expand upon are the text mediums of the game. One of these mediums I’ve been tinkering with is Luna’s father’s magazine, “The Quibbler,” which players would be able to pick up weekly. With “The Quibbler” being full of bizarre theories, misinformation, and the like, the idea would be to use it as an outlet for writing that while funny may not be entirely true. To give you a taste of what to expect, here is one of the three articles I’ve written so far.

“Muggles in Love: A Study of the Weird and Wacky Ways They Show Affection

As a seasoned observer of the Muggle world, I have spent countless hours studying the bizarre customs of these peculiar creatures. One of the most fascinating aspects of Muggle culture is their methods of showing affection.

It doesn’t take long to uncover signs of affection within the world of Muggles. For instance, there is the “pavement gathering”. A long-standing tradition where women will congregate on the pavement to await potential suitors. The men, upon approaching these lovely ladies, will engage in a brief conversation before promptly disappearing into their motorised vehicle, never to be seen again. This is indeed a thrilling spectacle, to say the least.

Of course, the search for potential partners doesn’t end in the streets, but is also heavily encouraged in places of employment. Muggles have this wonderful tradition called “Casual Friday”, where they don their most outrageous attire in the hopes of attracting a romantic interest.

Then there is the ultimate gesture of affection, the middle finger. As an act of displaying true love and affection, Muggles will extend their middle finger toward a potential mate. It is believed that this symbolises a desire for physical contact, as the gesture is often followed by a vocal invitation to engage in sexual activity.

As I finish writing this article, casually observing the “pavement gathering” A suave gent, resplendent in his purple suit and adorned with a wooden cane, makes his way towards the gathering. His eyes lock onto mine, and with a flourish, he extends his middle finger in a gesture of affection. While I couldn’t reciprocate this peculiar display, I was presented with a satisfying conclusion to this story as each of the threads of these strange customs had finally been woven together to form a rich tapestry.”

Feel free to let me know what you guy’s think about the “Quibbler” idea in the comments, or on our Discord server. I quite enjoyed writing these and I wouldn’t mind sharing the other ones in future devblogs if you guys would like, regardless if they make it into the game.

See you all in the next devblog,

Johnny.

Devblog #16 – A blast from the past

What’s up gamers, Johnny here.

In today’s devblog I wanted to share some insight into the evolution of the project and my approach to writing for it, along with some of the writing additions that we’re adding to the UI focused update.

In the early days of Silver, the project had many contributors, which led to a diverse range of ideas being implemented. However, this also led to a lack of cohesion between characters, storylines, and individual character progression. When I joined the project, I brought my own ideas to the table, just like the others before me. I created my own mini-stories that also didn’t affect the rest of the game, such as the Mirror of Erised, and the card-game, which was initially separate but included ties to Hermione’s progression later on.

As I became more involved in the project, we began looking at the various additions that had been made over time to see if we could address the issues with character progression, and create a better foundation where both the game and its characters have room to grow.

One of the earliest additions utilizing this mindset was a new introduction for Tonks. When we released it, the community seemed pleased, so we started looking at giving similar treatments to other characters. Since we were already working on redrawing characters at higher resolutions, we decided not to include potions initially so that Hermione’s new doll could be added as soon as possible. This was a difficult decision at the time, as we knew players would miss potions. However, we wanted to ensure that when we added them back in, we would expand their potential by involving Snape and make sure to incorporate Hermione’s character progression.

However, the most controversial change came after that with Luna. When we started working on her content, many problems emerged. The underlying code was nearly impossible to work with, and most of her unique CG scenes had been traced, which meant that even though there was plenty of original content in the game, we were often reminded of this looked-down-upon practice. At that point, we made the difficult decision to begin reworking her content with the same mindset we’ve established. This meant introducing Luna earlier so that she could have more involvement in other parts of the game, including a new intro. Making all these changes was very stressful at the time, but now that we’ve emerged on the other side, I feel like I can finally believe what I’ve been telling myself the whole time: it’s worth it in the end.

This mentality can be extended to other aspects of the game, whether it’s code, writing, or art. It’s an ever-evolving process that changes as our abilities, expectations, and support for the project change over time. Despite these changes, one thing that has always remained true is our desire to put a smile on our players’ faces, whether through humour or “enlightenment”.

Anyway… What I wanted to get to before going on a tangent is that there have always been elements in the game that have been underutilized or could use a fresh coat of paint. Some of these I’ve been working on alongside Tonks planning, to be included in our Tonks-and-UI focused update.

First off, I’ve been expanding on the “jerk off” option. Previously, there wasn’t much reason to do it unless you had a character’s panties at hand. And even then, the actual “jerk off” section didn’t offer much. With my new additions, you’ll now be able to pick between characters you’ve met who Genie should be imagining. Instead of just a single bit of repetitive writing, it will now play a random bit of dialogue each time, so feel free to spam the same option to see all the variants.

On top of the characters from the game, I also went ahead and added an option where Genie will imagine a random character from other popular media. As you guys have probably guessed by now, I don’t like to share my writing before release as it’s often iterated upon during implementation, but since this is side content, I thought I’d give you guys a sneak peek and make you laugh:

Narrator: “You fantasise about a British time-traveller with a pulse pistol.”

Genie: “(Hold onto something love, because I’m about to teleport my dick inside you.)”

Narrator “You fantasise about a badass zombie slayer.”

Genie: “(Oh yes… Once I’ve finished fucking your brains out, no zombie will come for you.)”

Narrator: “You fantasise about a superheroine with the power of storms.”

Genie: “(Your powers are nothing compared to the thunderous claps I’m about to unleash against your ass!)”

If you have any suggestions for characters Genie could reference or even a reference itself, feel free to leave a comment in the comments section or in the suggestions channel on Discord.

I’m also planning to expand the “jerk off on panties” options in the future. These events will involve longer scenarios, where Genie imagines the girl whose panties he’s jerking off with watching him, and commenting on what he’s doing. The idea is that he could imagine the girl ‘hating it’ or ‘loving it’ and since he’s imagining the whole thing, the girl’s characteristics would be very exaggerated.

Additionally, I’ve been focusing on adding new interactions between Genie and Snape during their hangouts. Many players have mentioned how much they enjoy these little chats, and I figured it’s been quite a while since we added to them. Apart from the regular banter you’d expect between them, I’m also focusing a little bit more on Genie’s backstory.

That’s it for today’s devblog. There are several more bits of side content and ideas that I’m working on, but I’ll talk more about them once they’re further along. I’ve also been working on outlining Tonks’ personal content and events, but we’ll discuss that once the current UI improvements are ready.

Upside-down spider-man kiss,

Johnny.

Devblog #14 – Posing & Playtesting

Hello!

Johnny here with another devblog. As mentioned in my previous blog, I’ve been dedicatedly working on posing events. While I don’t have a plethora of new information to unveil today, given that I covered most of it in my previous post, I still wanted to update you all that I’ve successfully completed the “inspect body” favours posing. Both I and one of the moderators (a devoted Luna enthusiast) who helped me test the events are thrilled with the outcome.

Another thing that we’ve tested for this event is the introduction of the opaque textbox. This means, during CGs, you’ll only see the text without the box, providing a cleaner and more immersive experience. While you still have the option to hide it entirely by pressing the middle mouse button or ‘H’, we recognized that this was not the most optimal solution.

As Loafy is currently working on the final CG scene of the update, I’ve been adding a bit more writing to that event, taking advantage of an additional pose, giving us even further insight into Luna… Yes, I intentionally left that sentence unfinished.

That’s all when it comes to the work and the time for me to be self-indulgent and mention something I just started watching. Picture a school of magic, broom sports, potions, and a protagonist with a lightning shaped mark on their face. Yes, you’ve guessed it, I am of course talking about MASHLE: MAGIC AND MUSCLES, an anime about a guy with no magical powers, going to a magic school and beating the shit out of everyone. I’ve only watched about half of the first season this past Sunday, but I must say it’s quite funny so far, and I’ll recommend it to anyone who wants a good laugh. It doesn’t take itself seriously, and I’d say it’s pretty close to the silly things I usually write.

Devblog #12 – Inspecting all the features

Sup y’all, Johnny here with another devblog.

Today, I’d like to discuss some upcoming content integrations into the game, including those already added and those currently in progress. Firstly, we bid farewell to the Luna “inspect body” Chibi images, replacing them with a fully CG scene. This scene will feature various poses and an additional secondary CG as a bonus. Currently, I’m working on posing this scene, which involves a total of 5 events, demanding my full attention but promising a rewarding outcome.

Another addition is the “masturbate for me” favour, where Genie tests Luna’s knowledge by evaluating her acquired knowledge. Players can even grade her performance. Furthermore, the Hermione “Cumslut” public request rework has been implemented. I’m delighted with the outcome, as it overcomes previous limitations, such as missed return events and restricted Tier 5 exclusivity. The revamped version ensures all events are accessible, with three events on Tier 5 and four events on Tier 6. Both tiers now include unique intros based on the favour’s initiation timing, and the evening return events have been significantly improved and expanded.

Additionally, I’ve introduced new nicknames for Luna in the upcoming content and added missing nickname chats for Hermione.

Regarding personal updates, I rediscovered my passion for gaming during the Christmas break and have continued playing on weekends. I’ve revisited the Mass Effect series, only completing half of the second game earlier. I must say, it’s been challenging to put it down. Each game offers something new and engaging. I enjoyed the planetary driving mechanics in the first game, while the second game captivated me with its compelling characters, intriguing storyline, and well-crafted quests. Currently, I’m playing through Mass Effect 3, but haven’t fully formed an opinion yet. However, I find the gunplay in this instalment to be the most enjoyable among the three games.

Devblog #10 – Double digits!

Hello world, Johnny here with another devblog.

As per my last devblog, I’m currently in the midst of writing spoiler heavy content, so I’ll only lightly touch on the work.

I’ve completed the writing required for the upcoming Box-o-Fun event for Luna, and I’m currently incorporating some event checks to add some variety. For example, if the player has completed Hermione’s Box-o-Fun event. After this, I’ll proceed with the proofreading phase.

I’ve also started adding some of the non-event specific writing into the game, such as gift chats and additional chit-chats for Luna.

Between writing and implementing, I’ve also been planning out some content for future updates, along with summarizing the late-stage Luna events.

As shown in the latest teaser, we’ve added piercings for Luna’s wardrobe. I’m keen to hear your thoughts on items linked to expressions, as they require additional effort to incorporate into the game. We’ve also been discussing some other things internally, such as how weird it is that all characters have shaved pubes by default. We’re also looking to add a base outfit Schedule for Luna eventually, so if you’ve got any suggestions for clothing that fits her personality or have an opinion about pubic hair, then feel free to let us know.

Aside from the work, I’ve been fuelling my creative side by rewatching the earlier Futurama seasons. I’ve been thoroughly enjoying it because I’m a huge fan of humour that pokes fun at current events and parodies real life. However, when it comes to the game, I’ve made a deliberate choice to reference things that have stood the test of time. As we all know, meme culture evolves rapidly. For instance, I opted to abandon the idea of a public event for Cho where the twins had turned someone into a pickle.

Getting into game development has been a very rewarding and fulfilling experience for us, so if we can encourage others to express themselves creatively, then that’s a win in my book. Therefore, I’d like to end this post with a segment from our artist Boppin who has put together some tips for beginners who are looking to get into art.

Heya! It’s me, Boppin! If you’re a beginner who wants to learn digital art, here are some of the things I wished I knew before starting this art journey of mine.

Beginners often make the mistake of diving head first into digital art, ending up with buying fancy pen tablets, only to lose their passion within a week and with a huge hole in their wallets. It’s crucial to start this journey with small, deliberate steps and avoid rushing in. When I started on the project, I was using a 5-year-old laptop and a Huion Inspiroy h430p tablet, which was smaller than my hand but got the job done. Since I’m now working on art in a more professional manner, I’ve since then, thanks to Loafy, acquired what is most suitable and affordable. In other words, I opted against purchasing a tablet with a screen, as they’re currently highly overpriced and not essential for my needs.

The saying “It is essential to have good tools, but it is also essential that the tools should be used in the right way.” by Wallace D. Wattles is something that every beginner in digital art should keep in mind. Many frustrations can be avoided by learning the basics of the program that you’re using.

Once you get started, I would suggest not to pour too much time into one single piece. Novice artists often begin a drawing with good intentions but find themselves constantly trying to make adjustments, adding excessive details, and ultimately straying far from their initial sketch. Spending excessive time on a single piece can sometimes lead to growing dissatisfaction, causing you to tuck it away in the depths of your hard drive. My advice: Keep your goals simple, complete your work, and then move on to the next. Keep that creative momentum flowing!

Lastly, always finish what you start. It’s important to see a piece through to completion, even if it’s not perfect. It adds to your portfolio, reveals areas for improvement, and showcases your progress. Remember, you’re not infallible, and learning from mistakes is part of the journey. Don’t be afraid to share your work with the world.

That’s a wrap for this devblog. See you in the next one!

Project Update: Temporary Changes Ahead

Hello everyone, Johnny here with an important update.

For those of you who may not be frequent Discord users, I want to inform you that our update posts and teasers will be temporarily relocated to Discord. This change is happening as Loafy, who manages our Patreon account, takes a break. While I won’t go into the details here, I encourage you to refer to Loafy’s own message in the news channel on Discord for a full explanation.

During this period, the rest of the team will continue to work on the game. However, please bear in mind that teasers and devblogs may be a bit less regular, as they typically involve both me and Loafy.

Before we make this temporary move to Discord, we’re releasing another art pack for Silver League Trainers. This pack includes all the clothing sets from the past year, as well as some unreleased ones that haven’t been previewed yet.

As always, we truly appreciate your ongoing support for the project, and we look forward to seeing you over on Discord!