Hello everyone,
I hope you’re enjoying the latest update! We’ve been working on addressing some pesky bugs, and it took us a few days to smooth everything out, but we got there in the end! Here are a few mentions of what the new patch brings:
- Tonks hangouts are now fixed, and we’ve resolved the issues with the new multithreading solution.
- Introducing a new toggle for autosaves, allowing you to turn them off.
- Various minor tweaks and fixes.
Additionally, we’ve introduced some changes to our updater server to ensure it functions flawlessly from now on. However, there’s a small hiccup with the in-game updater that requires a manual input fix. Don’t worry; it’s a straightforward process, and will have to be done only once. Here’s what you need to do:
- While in the main menu, press SHIFT+O to open the console.
- Enter the following two commands one by one and confirm each with the enter key:
updater.update(bytes.fromhex('687474703a2f2f757064617465732e73696c76657273747564696f67616d65732e6f7267').decode())
This will initiate the updater and allow you to proceed with the update directly, without the need to download it from the website. The best part is that the update sizes will be smaller, as only the parts that have changed will be downloaded, so it saves us both some bandwidth. If you don’t want to use the updater, you can always grab the full package from our website.
We apologize for any inconvenience caused and appreciate your understanding. If you encounter any issues or have questions, please don’t hesitate to reach out to us.
By the way, we’re excited to let you know that we’ll be resuming our dev blogs very soon, and we’ll be making an announcement regarding the contents of the next big update. We want to keep things transparent and share our progress with you all. So stay tuned for some behind-the-scenes insights and other fun stuff!
Thank you for your continued support, and see you all soon. š«”